Unlike future games, Kirby does not gain new powers upon swallowing enemies that hold special abilities. The concept of flying and eating in a platformer was new at the time. When food is inhaled, it is swallowed right away and will heal Kirby if he has any damage. At this point, Kirby can either spit it out like a projectile in the form of a star that causes damage to anything in its path, or simply swallow it and defeat it altogether. When Kirby inhales an enemy or object, it remains in his mouth. Kirby's main technique is his ability to inhale his opponents and items. All levels are played on a two-dimensional plane, allowing the player to move only left, right, up, and down. However, the game lacks a save function so scores are not recorded. The player is rewarded an extra life by means of gathering enough points. Like most games in the 1980s and early 1990s, the player can accumulate points as they defeat enemies and collect items. Kirby can also fly but cannot leave the screen through doing so. Kirby's Dream Land operates similarly to other platformers during the 8-bit and 16-bit era of video games: Kirby must head toward the goal at the end of each level while jumping over obstacles and defeating enemies. With these words, Kirby set off on his quest toward the dreaded Mt. Suddenly a spry little boy named Kirby happened along and said, "Don't worry, I'll get your food and your Sparkling Stars back!". Because the Dream Landers didn't have the Sparkling Stars to gather food anymore, they began to get very hungry. Not only did they steal all their food, but they stole the Dream Lander's treasured Sparkling Stars as well. Dedede for a midnight snack in Dream Land. That is until one dark night when the gluttonous King Dedede and his rotten band of thieves swooped down from neighboring Mt. The Dream Landers are very happy people who use their magical Sparkling Stars to play and work among the heavens. On a tiny star somewhere far, far away from earth, there is a very special place known as Dream Land.
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